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Oleg Kolgatin
Oleg Kolgatin
3D artist
Podgorica, Montenegro

Summary

I started to work with 3d projects in 2010 as a hobbyist. 2011 was the year of my first non-commercial releases. They were quite popular (more than 10000 downloads). That success gave me an idea to start my career in this field. First few positions were side jobs, including CarX Technologies - big developer.
In the spring of 2017 I decided to move to the CG industry entirely. So I enrolled in one of the best computer training centres in Moscow. The road to success wasn’t too long - I started to work on URD projects (successful commercial modding team) and then work in TV doing infomercials, reconstruction, parallax videos, infographics, etc.
Due to some political changes in the country, I decided to work with the best AR teams out there. My experience included projects with such big brands as: Mondelez (Milka, Barni, Oreo, Tuc, Alpen Gold), Haval, BMW, and Kinder.

Skills

Rendering3D Animation3D Modeling3D VisualizationHard Surface ModelingRiggingTexturingPhotographySculptingCharacter AnimationRetopologyScientific AnimationPhysically Based RenderingTexture BakingVR3dARphotoSkin

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Cinema 4D
Cinema 4D
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Adobe Lightroom
Adobe Lightroom
Medium by Adobe
Medium by Adobe
Quill
Quill
Character Creator
Character Creator
zappar
zappar

Productions

    • Mobile Game
      Mad Ducks AR
    • Year
      2017
    • Role
      3D Artist
    • Company
      Nisim
    • Video Game
      Assetto Corsa, rFactor2
    • Year
      2018
    • Role
      3d models, unwrap, textures
    • Company
      united racing design
    • Mobile Game
      CarX Drift Racing
    • Year
      2016
    • Role
      3D Modeler, unwrap, textures
    • Company
      CarX Technologies
    • Video Game
      database for armored vehicles, planes and boats
    • Year
      2017
    • Role
      3D Modeler, xml files
    • Company
      lan-project
    • Video Game
      GTR2 (Corvette Meeting mod, 90s GT cars, Lister Storm GTS)
    • Year
      2014
    • Role
      3D Modeler, unwrap, textures, conversion in game, materials, physics, etc.
    • Company
      My own modding project (free content, not commercial)